Real-time ambient occlusion and halos with Summed Area Tables

In a collaborative work with University of Catalunya, we developed a volume rendering algorithm based on summed area tables. The calculation of the tables was done in CUDA for better performances.

This work has been published in Compute and Graphics Volume 34, Issue 4, in August 2010. https://doi.org/10.1016/j.cag.2010.03.005