Rapid Visualization of Large Point-Based Surfaces

In this work we propose a visually high quality rendering technique of large point data-sets. From a large point data set, we extract a coarse mesh, build patches and project input samples on those patches. The input samples are then used to generate a normal map of these patches enabling rendering at high framerate with high visual quality.

This work has been published at the 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST) 2005. http://dx.doi.org/10.2312/VAST/VAST05/075-082