Flexible point-based rendering on mobile devices

In this work we developed data structures and rendering techniques for point data-sets with the contraints of mobile devices. We studied the cost of data structure with attributes attached to point samples, and a one-pass shadow algorithm enabled by this data structure.

This work has been archived as a technical report and published in a special issue of IEEE Computer Graphics and Applications.

HAL deposit of tech report – https://hal.inria.fr/inria-00071753/ – May 2003

IEEE-Explore – https://ieeexplore.ieee.org/document/1310212

Published in IEEE Computer Graphics and Applications ( Volume: 24 , Issue: 4 , July-Aug. 2004 )